From 173afb6494be37f496e6a5a733069a4920b6f345 Mon Sep 17 00:00:00 2001 From: raizen Date: Tue, 1 Aug 2023 22:41:04 +0200 Subject: [PATCH] fixed transition. im not a web dev so dont scream --- effects.js | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/effects.js b/effects.js index b8d5866..35314a5 100644 --- a/effects.js +++ b/effects.js @@ -22,6 +22,7 @@ async function GameDetails( servername, serverurl, mapname, maxplayers, steamid, let obj = document.createElement("img"); obj.classList.add("bgImage"); + if (i == 0) obj.style.opacity = 1; obj.src = imgArray[i].src; document.getElementsByClassName("backgroundImages")[0].appendChild(obj); } @@ -34,15 +35,8 @@ async function GameDetails( servername, serverurl, mapname, maxplayers, steamid, let autoCycleImages = setInterval(() => { - if (bgObj[prevImage].classList.contains("blendInAnimation")) - bgObj[prevImage].classList.remove("blendInAnimation"); - - bgObj[prevImage].classList.add("blendOutAnimation"); - - if (bgObj[currentImage].classList.contains("blendOutAnimation")) - bgObj[currentImage].classList.remove("blendOutAnimation"); - - bgObj[currentImage].classList.add("blendInAnimation"); + bgObj[prevImage].style.opacity = 0; + bgObj[currentImage].style.opacity = 1; prevImage = currentImage; currentImage++;