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# Simple-Squad-Menu
# Simple Squad menu
Forked version of Simple Squad Menu
(https://steamcommunity.com/sharedfiles/filedetails/?id=3207278246)
[![GLuaLint](https://github.com/StyledStrike/gmod-squad-menu/actions/workflows/glualint.yml/badge.svg)](https://github.com/FPtje/GLuaFixer)
[![Workshop Page](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fshieldsio-steam-workshop.jross.me%2F3207278246%2Fsubscriptions-text)](https://steamcommunity.com/sharedfiles/filedetails/?id=3207278246)
A basic squad/party creation addon for Garry's Mod. Forked because I needed one hook.Run call.
## Features
* Create a private or public squad with a custom name, icon and color
* Players can view all available squads and join/request to join them
* Squad leaders can choose if your members can damage eachother (friendly fire)
* Squad members can see the health/armor of all members
* Squad members have indicators in the world so you can tell who is on your squad
## For developers
You can check a Player's squad by calling this function:
```lua
-- Available both on SERVER and CLIENT.
-- Will be -1 if this player is not in a squad.
local id = Player:GetSquadID()
```
**On the server only**, you can use this function to get a specific squad instance:
```lua
local squad = SquadMenu:GetSquad( id )
--[[
This allows you to access things like:
squad.name - string
squad.icon - string
squad.leader - Player
squad.enableRings - boolean
squad.friendlyFire - boolean
squad.isPublic - boolean
]]
-- You can get the player entities that are part of the squad with:
local players = squad:GetActiveMembers()
-- "p" represents a player Entity or a string you can get from SquadMenu.GetPlayerId:
squad:AddMember( p )
squad:RemoveMember( p, reason ) -- reason is a number from SquadMenu.LEAVE_REASON_*
```
### Hook: `ShouldAllowSquadName`
You can also filter the squad name before it's assigned by using the `ShouldAllowSquadName` hook **on the server**.
```lua
hook.Add( "ShouldAllowSquadName", "BlockWordsExample", function( name, leader )
-- When you only return false, the squad will be "Unamed".
if string.find( name, "amogus" ) then
return false
end
-- Optionally you can also return a second value for the name
if string.find( name, "sus" ) then
return false, string.Replace( name, "sus", "nope" )
end
end )
```
### Hook: `SquadPlayerSay`
You can also override/filter squad-only messages by using the `SquadPlayerSay` hook **on the server**.
```lua
hook.Add( "SquadPlayerSay", "BlockMessagesExample", function( sender, text )
-- When you return false, the message will not be sent.
if string.find( text, "amogus" ) then
return false
end
-- You can return a string to override the message.
if string.find( text, "sus" ) then
return string.Replace( text, "sus", "nope" )
end
end )
```
### Hooks: `SquadMenu_OnJoinedSquad` and `SquadMenu_OnLeftSquad`
You can use these hooks to detect when a player has joined/left a squad **on the server**.
```lua
hook.Add( "SquadMenu_OnJoinedSquad", "JoinedSquadExample", function( squadId, ply, plySteamID )
-- Get the squad instance's name
local squadName = SquadMenu:GetSquad( squadId ).name
-- Get the player name, if the player is not valid then just use their SteamID
local playerName = IsValid( ply ) and ply:Nick() or plySteamID
-- Print a message on everyone's chat
for _, p in ipairs( player.GetAll() ) do
p:ChatPrint( playerName .. " joined the squad: " .. squadName )
end
end )
hook.Add( "SquadMenu_OnLeftSquad", "LeftSquadExample", function( squadId, ply, plySteamID )
-- Get the squad instance's name
local squadName = SquadMenu:GetSquad( squadId ).name
-- Get the player name, if the player is not valid then just use their SteamID
local playerName = IsValid( ply ) and ply:Nick() or plySteamID
-- Print a message on everyone's chat
for _, p in ipairs( player.GetAll() ) do
p:ChatPrint( playerName .. " left the squad: " .. squadName )
end
end )
```
# Contributing
Before you open a pull request, if it deals with Lua code, please read [this](https://github.com/StyledStrike/gmod-squad-menu/blob/main/.github/pull_request_template.md).