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2 Commits
10f8276ba1
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3af9187c04
| Author | SHA1 | Date | |
|---|---|---|---|
| 3af9187c04 | |||
| 173afb6494 |
BIN
backgrounds/gm_construct/3.webp
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BIN
backgrounds/gm_construct/3.webp
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After Width: | Height: | Size: 323 KiB |
BIN
backgrounds/gm_construct/4.jpg
Normal file
BIN
backgrounds/gm_construct/4.jpg
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After Width: | Height: | Size: 70 KiB |
@@ -3,7 +3,9 @@
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"gm_construct": {
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"images": [
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"/backgrounds/gm_construct/1.jpg",
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"/backgrounds/gm_construct/2.jpg"
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"/backgrounds/gm_construct/2.jpg",
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"/backgrounds/gm_construct/3.webp",
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"/backgrounds/gm_construct/4.jpg"
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],
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"music": [
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"/music/gm_construct/1.mp3"
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12
effects.js
vendored
12
effects.js
vendored
@@ -22,6 +22,7 @@ async function GameDetails( servername, serverurl, mapname, maxplayers, steamid,
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let obj = document.createElement("img");
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obj.classList.add("bgImage");
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if (i == 0) obj.style.opacity = 1;
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obj.src = imgArray[i].src;
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document.getElementsByClassName("backgroundImages")[0].appendChild(obj);
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}
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@@ -34,15 +35,8 @@ async function GameDetails( servername, serverurl, mapname, maxplayers, steamid,
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let autoCycleImages = setInterval(() => {
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if (bgObj[prevImage].classList.contains("blendInAnimation"))
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bgObj[prevImage].classList.remove("blendInAnimation");
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bgObj[prevImage].classList.add("blendOutAnimation");
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if (bgObj[currentImage].classList.contains("blendOutAnimation"))
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bgObj[currentImage].classList.remove("blendOutAnimation");
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bgObj[currentImage].classList.add("blendInAnimation");
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bgObj[prevImage].style.opacity = 0;
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bgObj[currentImage].style.opacity = 1;
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prevImage = currentImage;
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currentImage++;
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17
style.css
17
style.css
@@ -20,6 +20,9 @@
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position: fixed;
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opacity: 0;
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transition: opacity 2s;
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width: 100vw;
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height: 100vh;
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}
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@@ -35,18 +38,12 @@
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.blendInAnimation
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{
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z-index: 10;
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animation-fill-mode: forwards;
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animation-name: blendIn;
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animation-duration: 2s;
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}
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.blendOutAnimation
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{
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animation-fill-mode: forwards;
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animation-name: blendOut;
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animation-duration: 2s;
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}
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.mapName
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{
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background-color: rgba(0, 0, 0, 0.4);
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@@ -101,9 +98,3 @@
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from {opacity: 1;}
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to {opacity: 0;}
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}
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@keyframes blendOut
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{
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from {opacity: 0;}
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to {opacity: 1;}
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}
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